UX Methods in play 2015

Here is a list of the tools and methods that are presently in rotation within our UX team so far this year. Most of these are refined continuously and when I come across a new method or pattern it will be practiced during an 'experimental' period. After that it will be formalised with an all Dev department education to everyone is one board.

DESIGN

This tools are used for designing new products, features to existing products as well as some internal systems.

EXPERIENCE MAP

I have found that an Experience Map is an effective way of beginning any UX effort.

Design Studio in the Wild

A year and half ago I left the consulting world and began working at a product company.

It was an exciting move, and I was very quickly thrown into the world of software development, a world very different from the one I had left.

I was given a word of advice from another UX designer already working in the company early on.

'Just keep ahead of the developers, if you get behind with the wireframes you are dead'

The products were very technically complex and the interaction challenges considerable. I started creating some fairly hi-fidelity wireframes